pub enum OpenGameStatus {
    LoadSettings,
    LoadGlobalRecords,
    LoadRecords,
    Loaded,
}Expand description
The status when calling GameViewModel::open_game.
Variants§
LoadSettings
Loading the settings.
LoadGlobalRecords
Loading the global records.
LoadRecords
Loading the records.
Loaded
The game is loaded.
Trait Implementations§
Source§impl Clone for OpenGameStatus
 
impl Clone for OpenGameStatus
Source§fn clone(&self) -> OpenGameStatus
 
fn clone(&self) -> OpenGameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for OpenGameStatus
 
impl Debug for OpenGameStatus
Source§impl PartialEq for OpenGameStatus
 
impl PartialEq for OpenGameStatus
Source§impl Serialize for OpenGameStatus
 
impl Serialize for OpenGameStatus
impl Eq for OpenGameStatus
impl StructuralPartialEq for OpenGameStatus
Auto Trait Implementations§
impl Freeze for OpenGameStatus
impl RefUnwindSafe for OpenGameStatus
impl Send for OpenGameStatus
impl Sync for OpenGameStatus
impl Unpin for OpenGameStatus
impl UnwindSafe for OpenGameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.