pub struct Settings {
pub lang: Locale,
pub sub_lang: Option<Locale>,
pub bgm_volume: u8,
pub voice_volume: u8,
pub video_volume: u8,
}
Expand description
The settings of the game.
Fields§
§lang: Locale
The display language.
sub_lang: Option<Locale>
The secondary display language.
bgm_volume: u8
Volume of background music.
voice_volume: u8
Volume of voices.
video_volume: u8
Volume of videos.
Trait Implementations§
source§impl<'de> Deserialize<'de> for Settings
impl<'de> Deserialize<'de> for Settings
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Settings
impl RefUnwindSafe for Settings
impl Send for Settings
impl Sync for Settings
impl Unpin for Settings
impl UnwindSafe for Settings
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)